How to use AquaMotion3D

With Eclipse AquaMotion3D library displays 3D character animation.

Install Android SDK and Eclipse.

Use real device for debug.

Download and copy to Eclipse Workspace. On Eclipse 'File'→'Import' menu,'General'→'Existing Projects into Workspace', 'Select root directory' select Workspace, Projects select AquaMotion3D.

Coding like this, display character.

package jp.vixar.aquamotion3d;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.content.Context;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.opengl.Matrix;
import com.roxiga.aquamotion3d.*;
import com.roxiga.models.*;

class AquaMotion3D implements GLSurfaceView.Renderer
	private Scene3D _scene = new Scene3D();
	private Context _context;
	public int _width;
	public int _height;
	private Model3D _obj = new Tonia();//①Genrerate model instance

	public AquaMotion3D(Context context)
		_context = context;

	public void onDrawFrame(GL10 glUnused)
		GLES20.glClearColor(0.2f, 0.6f, 1, 1.0f);

		Matrix.setLookAtM(_scene._vMatrix, 0,
			500, 500, 500,
			0, 100, 0,
			0, 1, 0);

		_obj.draw(_scene);//②Draw model

	public void onSurfaceChanged(GL10 glUnused, int width, int height)
		GLES20.glViewport(0, 0, width, height);

		_scene.perspective(45,(float) width / height,1,10000);
		Matrix.orthoM(_scene._orthoMatrix, 0, 0, width, height, 0, 100, -100);

	public void onSurfaceCreated(GL10 glUnused, EGLConfig config)

		_obj.setTexture(_context.getResources(),R.drawable.tonia);//③Import Texture

	public void actionDown(float x,float y)

	public void actionMove(float x,float y)

	public void actionUp(float x,float y)

Just coding red ①~③, you can display character.
①Model3D class is exported from TransMotion or Vixar Motion.
Tonia() is girl, export to 'AquaMotion3D\src\com\roxiga\models' folder.
②Display girl.
③Set texture. Texture must be copy to 'AquaMotion3D\res\drawable' folder. texture is 'tonia.jpg'.