Install Android SDK and Eclipse.
Download HyperMotion3D.zip, copy to Eclipse Workspace. On Eclipse 'File'→'Import' menu, 'General'→'Existing Projects into Workspace', 'Select root directory' select Workspace, Projects select HyperMotion3D.
Coding HyperMotion3D.java like this, display character.
package com.vixar;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import com.roxiga.hypermotion3d.*;
import com.roxiga.models.*;
public class HyperMotion3D implements GLSurfaceView.Renderer
{
private Context _context;
//①Character instance
private Model3D _obj;
private Vector3D _eye = new Vector3D(1000.0f, 1000.0f, 1000.0f);
private Vector3D _lookAt = new Vector3D(0.0f, 0.0f, 0.0f);
private Vector3D _up = new Vector3D(0.0f, 1.0f, 0.0f);
public HyperMotion3D(Context context)
{
_context = context;
//②Generate instance
_obj = new SharpHair();
}
public void onDrawFrame(GL10 gl)
{
gl.glClear(GL10.GL_COLOR_BUFFER_BIT
| GL10.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
GLU.gluLookAt(gl,
_eye._x,_eye._y,_eye._z,
_lookAt._x,_lookAt._y,_lookAt._z,
_up._x,_up._y,_up._z);
//③Draw animation character
_obj.draw(gl);
}
public void onSurfaceChanged(
GL10 gl, int width, int height)
{
gl.glViewport(0, 0, width, height);
float ratio = (float) width / height;
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 30.0f, ratio, 10f, 10000f);
}
public void onSurfaceCreated(
GL10 gl, EGLConfig config)
{
gl.glDisable(GL10.GL_DITHER);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
GL10.GL_FASTEST);
gl.glEnable(GL10.GL_CULL_FACE);
gl.glFrontFace(GL10.GL_CCW);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glClearColor(0.6f,0.8f,1,1);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
//④Import texture
_obj.setTexture(gl,_context.getResources(),R.drawable.sharphair);
}
}
Just coding red ①~④, display character.
①Model3D class is exported with TransMotion or Vixar Motion.
②SharpHair is boy exported to 'HyperMotion3D\src\com\roxiga\models' folder.
③Display Animation character.
④Import texture. Texture is copy to 'HyperMotion3D\res\drawable' folder sharphair.jpg.